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Elvis Chidera

Why Threads Are A Bad Idea (for most purposes) — Paper Summary

summary, paper, concurrency1 min read

Today's summary is about a paper written by John Ousterhout in 1995. This is technically not a paper, but a presentation given by the author at a Usenix conference.


  1. Threads are independent execution streams that shared state (memory) and are often preemptively scheduled by the OS/runtime.
  2. Threads are too hard for most programmers because:
    • Synchronization: access to shared data must be coordinated with locks.
    • Deadlock: Circular dependencies among locks.
    • Hard to debug: data dependencies, timing dependencies.
    • Threads break abstraction: can't design modules independently.
    • Callbacks don't work with locks.
    • Locks trade-off: Coarse-grain locking yields low concurrency; Fine-grain locking increases complexity and locking overhead.
    • OSes limit performance: scheduling, context switches.
  3. Event-driven programming:
    • One execution stream: no CPU concurrency.
    • Register interest in events (callbacks).
    • Event loop waits for events and invokes handlers.
    • No preemption of event handlers.
    • Handlers are generally short-lived.
  4. Events are used in most GUIs:
    • One handler for each event (press button, invoke menu entry, etc.).
    • Handler implements behavior (undo, delete a file, etc.).
  5. Problems with events:
    • Long-running handlers make the application non-responsive.
    • Can't maintain local state across events (handler must return).
    • No CPU concurrency.
    • Event-driven I/O not always well supported (e.g. poor write buffering).
  6. Events vs Threads:
    • Events avoid concurrency as much as possible, threads embrace.
    • Debugging is easier with events.
    • Events are faster than threads on a single CPU because of no context switching or locking overhead.
    • Threads provide true concurrency.
  7. The conclusion is to avoid threads wherever possible:
    • Use events, not threads, for GUIs, distributed systems, low-end servers, etc.
    • Only use threads where true CPU concurrency is needed.
    • Where threads are needed, isolate usage in threaded application kernel: keep most of the code single-threaded.
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